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CHI
2010
ACM
14 years 11 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
SAC
2004
ACM
15 years 3 months ago
Design and implementation of component-based adaptive Web presentations
Engineering adaptive Web applications implies the development of content that can be automatically adjusted to varying client devices and user preferences. To meet this requiremen...
Zoltán Fiala, Michael Hinz, Geert-Jan Hoube...
ICPP
1999
IEEE
15 years 2 months ago
Adaptive Bubble Router: A Design to Improve Performance in Torus Networks
A router design for torus networks that significantly reduces message latency over traditional wormhole routers is presented in this paper. This new router implements virtual cut-...
Valentin Puente, Ramón Beivide, José...
ATAL
2007
Springer
15 years 4 months ago
Sharing experiences to learn user characteristics in dynamic environments with sparse data
This paper investigates the problem of estimating the value of probabilistic parameters needed for decision making in environments in which an agent, operating within a multi-agen...
David Sarne, Barbara J. Grosz
AIED
2009
Springer
15 years 4 months ago
A Phoneme-Based Student Model for Adaptive Spelling Training
We present a novel phoneme-based student model for spelling training. Our model is data driven, adapts to the user and provides information for, e.g., optimal word selection. We de...
Gian-Marco Baschera, Markus Gross