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UIST
1993
ACM
15 years 1 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
EC
2010
157views ECommerce» more  EC 2010»
14 years 10 months ago
Memetic Algorithms for Continuous Optimisation Based on Local Search Chains
Memetic algorithms with continuous local search methods have arisen as effective tools to address the difficulty of obtaining reliable solutions of high precision for complex cont...
Daniel Molina, Manuel Lozano, Carlos García...
MOBICOM
2003
ACM
15 years 3 months ago
DIRAC: a software-based wireless router system
Routers are expected to play an important role in the IPbased wireless data network. Although a substantial number of techniques have been proposed to improve wireless network per...
Petros Zerfos, Gary Zhong, Jerry Cheng, Haiyun Luo...
CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
NIME
2005
Springer
134views Music» more  NIME 2005»
15 years 3 months ago
Haptic Music Exercises
Pluck, ring, rub, bang, strike, and squeeze are all simple gestures used in controlling music. A single motor/encoder plus a force-sensor has proved to be a useful platform for ex...
William Verplank