Sciweavers

293 search results - page 45 / 59
» Adaptive and quality 3D meshing from imaging data
Sort
View
VISUALIZATION
1999
IEEE
15 years 2 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
95
Voted
MICCAI
2009
Springer
15 years 11 months ago
Topological Correction of Brain Surface Meshes Using Spherical Harmonics
A brain surface reconstruction allows advanced analysis of structural and functional brain data that is not possible using volumetric data alone. However, the generation of a brain...
Rachel Aine Yotter, Robert Dahnke, Christian Gas...
ROMAN
2007
IEEE
181views Robotics» more  ROMAN 2007»
15 years 4 months ago
Efficient Articulated Model Fitting on a Single Image or a Sequence
Abstract—Models that can efficiently, compactly, and semantically represent potential users are important tools for human-robot interaction applications. We model a person as a p...
Matheen Siddiqui, Gérard G. Medioni
SIGGRAPH
1999
ACM
15 years 2 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
IPMI
2005
Springer
15 years 11 months ago
Surface Matching via Currents
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...
Marc Vaillant, Joan Glaunes