Even though adaptive (trainable) spam filters are a common example of systems that make (semi-)autonomous decisions on behalf of the user, trust in these filters has been underexp...
Henriette S. M. Cramer, Vanessa Evers, Maarten van...
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
Research on affective computing is growing rapidly and new applications are being developed more frequently. They use information about the affective/mental states of users to adap...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
In highly dynamic and heterogeneous environments such as mobile and ubiquitous computing, software must be able to adapt at runtime and react to the environment. Furthermore it sho...