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VMV
2004
157views Visualization» more  VMV 2004»
15 years 5 months ago
Interactive Hierarchical Space Carving with Projector-based Calibrations
We present an interactive reconstruction system based on space carving. The user controls the camera and object positions and their impact on the reconstruction is immediately dis...
Martin Granger-Piché, Emric Epstein, Pierre...
FLAIRS
1998
15 years 5 months ago
Learning to Race: Experiments with a Simulated Race Car
Our focus is on designing adaptable agents for highly dynamic environments. Wehave implementeda reinforcement learning architecture as the reactive componentof a twolayer control ...
Larry D. Pyeatt, Adele E. Howe
GECCO
2008
Springer
159views Optimization» more  GECCO 2008»
15 years 5 months ago
IGAP: interactive genetic algorithm peer to peer
We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Throu...
Juan C. Quiroz, Amit Banerjee, Sushil J. Louis
CEC
2010
IEEE
15 years 4 months ago
Genetic programming for Expert Systems
— Genetic programming is the usage of the paradigm of survival of the fittest in scientific computing. It is applied to evolve solutions to problems where dependencies between ...
Konrad Sickel, Joachim Hornegger
CORR
2010
Springer
139views Education» more  CORR 2010»
15 years 4 months ago
Information Fusion for Anomaly Detection with the Dendritic Cell Algorithm
Dendritic cells are antigen presenting cells that provide a vital link between the innate and adaptive immune system, providing the initial detection of pathogenic invaders. Resea...
Julie Greensmith, Uwe Aickelin, Gianni Tedesco