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CGF
2008
140views more  CGF 2008»
14 years 9 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
IJAMC
2010
134views more  IJAMC 2010»
14 years 8 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 3 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik
CN
2002
127views more  CN 2002»
14 years 9 months ago
Optimal policy for label switched path setup in MPLS networks
An important aspect in designing a multiprotocol label switching (MPLS) network is to determine an initial topology and to adapt it to the traffic load. A topology change in an MP...
Tricha Anjali, Caterina M. Scoglio, Jaudelice Cava...
CCGRID
2008
IEEE
15 years 3 months ago
Grid Differentiated Services: A Reinforcement Learning Approach
—Large scale production grids are a major case for autonomic computing. Following the classical definition of Kephart, an autonomic computing system should optimize its own beha...
Julien Perez, Cécile Germain-Renaud, Bal&aa...