Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
We present an optimal-time algorithm for computing (an implicit representation of) the shortest-path map from a fixed source s on the surface of a convex polytope P in three dime...
The discrete nature of categorical data makes it a particular challenge for visualization. Methods that work very well for continuous data are often hardly usable with categorical...
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Abstract. The paper investigates a novel approach, based on Constraint Logic Programming (CLP), to predict the 3D conformation of a protein via fragments assembly. The fragments ar...