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» Adaptive game AI with dynamic scripting
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AIIDE
2007
15 years 1 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
73
Voted
ML
2006
ACM
14 years 10 months ago
Adaptive game AI with dynamic scripting
Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhu...
84
Voted
IWEC
2004
15 years 8 days ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
103
Voted
IWEC
2004
15 years 8 days ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
AIIDE
2009
15 years 12 hour ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron