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» Adaptive gesture recognition in Human Computer Interaction
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ICMI
2005
Springer
170views Biometrics» more  ICMI 2005»
15 years 5 months ago
Inferring body pose using speech content
Untethered multimodal interfaces are more attractive than tethered ones because they are more natural and expressive for interaction. Such interfaces usually require robust vision...
Sy Bor Wang, David Demirdjian
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
15 years 5 months ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani
IUI
2011
ACM
14 years 2 months ago
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor [8] to 3D gestures. It inherits many of Protractor’s desirable properties, s...
Sven G. Kratz, Michael Rohs
ICPR
2010
IEEE
15 years 4 months ago
Evolving Fuzzy Classifiers: Application to Incremental Learning of Handwritten Gesture Recognition Systems
In this paper, we present a new method to design customizable self-evolving fuzzy rule-based classifiers. The presented approach combines an incremental clustering algorithm with a...
Abdullah Almaksour, Eric Anquetil, Solen Quiniou, ...
ACMACE
2009
ACM
15 years 6 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska