This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
—In this paper, we present a new block budgeting algorithm which speeds up timing closure in timing driven hierarchical flows. After a brief description of the addressed flow, ...
The aim of this work is the design of a framework for the revision of knowledge in abductive reasoning agents, based on interaction. We address issues such as: how to exploit knowl...
Abstract—Decisions regarding the mapping of software components to hardware nodes affect the quality of the resulting system. Making these decisions is hard when considering the ...
Aldeida Aleti, Lars Grunske, Indika Meedeniya, Ire...
Abstract—We present a motion planning algorithm that computes rough trajectories used by a contact-points planner as a guide to grow its search graph. We adapt collision-free mot...