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» Adaptive mesh generation for real-time terrain modeling
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CAD
2007
Springer
14 years 9 months ago
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
This paper describes a novel algorithm to extract surface meshes directly from implicitly represented heterogeneous models made of different constituent materials. Our approach ca...
Charlie C. L. Wang
CGI
1998
IEEE
15 years 1 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl

Publication
261views
14 years 10 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 2 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
VIS
2009
IEEE
246views Visualization» more  VIS 2009»
15 years 10 months ago
Supercubes: A High-Level Primitive for Diamond Hierarchies
Abstract-- Volumetric datasets are often modeled using a multiresolution approach based on a nested decomposition of the domain into a polyhedral mesh. Nested tetrahedral meshes ge...
Kenneth Weiss, Leila De Floriani