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» Adaptive mesh generation for real-time terrain modeling
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ICIP
2010
IEEE
14 years 7 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
VISUALIZATION
1997
IEEE
15 years 1 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
PRESENCE
1998
83views more  PRESENCE 1998»
14 years 9 months ago
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology
Many multiresolution methods have been proposed. Most of them emphasize accuracy and hence are slow. Some methods may be fast, but they may not preserve the geometry of the model....
Rynson W. H. Lau, Mark Green, Danny S. P. To, Jani...
ICCS
2004
Springer
15 years 3 months ago
Velocity Field Modelling for Pollutant Plume Using 3-D Adaptive Finite Element Method
Air pollution models usually start from the computation of the velocity field of a fluid. In this paper, we present a model for computing that field based on the contribution of...
Gustavo Montero, Rafael Montenegro, José Ma...
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 1 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...