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» Adaptive mesh generation for real-time terrain modeling
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TVCG
2012
205views Hardware» more  TVCG 2012»
13 years 1 days ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
15 years 4 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
92
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VISUALIZATION
2002
IEEE
15 years 2 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
TSMC
2008
94views more  TSMC 2008»
14 years 9 months ago
Queuing Network Modeling of a Real-Time Psychophysiological Index of Mental Workload - P300 in Event-Related Potential (ERP)
Modeling and predicting of mental workload are among the most important issues in studying human performance in complex systems. Ample research has shown that the amplitude of the ...
Changxu Wu, Yili Liu, C. M. Quinn-Walsh
CGF
2006
173views more  CGF 2006»
14 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...