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» Adaptive mesh generation for real-time terrain modeling
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MMNS
2007
208views Multimedia» more  MMNS 2007»
14 years 11 months ago
Hybrid Overlay Networks Management for Real-Time Multimedia Streaming over P2P Networks
Recent growth of the multimedia content delivery over the Internet and the popularity of the peer-to-peer (P2P) architecture have opened new horizons for emerging novel services ov...
Mubashar Mushtaq, Toufik Ahmed
100
Voted
ISER
2004
Springer
152views Robotics» more  ISER 2004»
15 years 3 months ago
Adaptive Walking of a Quadruped Robot in Outdoor Environment based on Biological Concepts
We have been trying to induce a quadruped robot to walk with medium walking speed on irregular terrain based on biological concepts. We propose the essential conditions for stable ...
Hiroshi Kimura, Yasuhiro Fukuoka
VISUALIZATION
1998
IEEE
15 years 1 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
ICRA
2006
IEEE
98views Robotics» more  ICRA 2006»
15 years 3 months ago
Ridge-valley Path Planning for 3D Terrains
Abstract— This paper presents a tactical path planning algorithm for following ridges or valleys across a 3D terrain. The intent is to generate a path that enables an unmanned ve...
David L. Page, Andreas Koschan, Mongi A. Abidi, Ja...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau