Sciweavers

99 search results - page 8 / 20
» Adaptive mesh generation for real-time terrain modeling
Sort
View
AFRIGRAPH
2010
ACM
15 years 2 months ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
TSMC
2008
148views more  TSMC 2008»
14 years 8 months ago
Compact Modeling Technique for Outdoor Navigation
In this paper, a new methodology to build compact local maps in real time for outdoor robot navigation is presented. The environment information is obtained from a 3-D scanner lase...
Cristina Castejón, Dolores Blanco, Luis Mor...
ESA
2000
Springer
124views Algorithms» more  ESA 2000»
15 years 1 months ago
Higher Order Delaunay Triangulations
For a set P of points in the plane, we introduce a class of triangulations that is an extension of the Delaunay triangulation. Instead of requiring that for each triangle the circ...
Joachim Gudmundsson, Mikael Hammar, Marc J. van Kr...
108
Voted
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
15 years 1 months ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
SIGGRAPH
1997
ACM
15 years 1 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe