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EL
2002
181views more  EL 2002»
15 years 9 days ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
SIGGRAPH
2010
ACM
15 years 5 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
102
Voted
WICSA
2008
15 years 1 months ago
Towards a Formal Model for Reconfigurable Software Architectures by Bigraphs
With the spread of the Internet and software evolution in complex intensive systems, software architecture often need be reconfigured during runtime to adapt variable environments...
Zhiming Chang, XinJun Mao, Zhichang Qi
ICPP
2003
IEEE
15 years 5 months ago
Quorum-Based Asynchronous Power-Saving Protocols for IEEE 802.11 Ad Hoc Networks
This paper investigates the power mode management problem for an IEEE 802.11-based mobile ad hoc network (MANET) that allows mobile hosts to tune to the power-saving (PS) mode. The...
Jehn-Ruey Jiang, Yu-Chee Tseng, Chih-Shun Hsu, Ten...
121
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MIDDLEWARE
2005
Springer
15 years 6 months ago
An aspect-oriented ambient intelligence middleware platform
Currently, the interest in Ambient Intelligence (or AmI) has increased exponentially due to the widespread use of portable devices. Users demand more and more functionality from t...
Lidia Fuentes, Daniel Jiménez