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NETGAMES
2006
ACM
15 years 6 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
91
Voted
ICAT
2003
IEEE
15 years 5 months ago
ZEUS: Network Aware QoS Management for Immersive Environment
The production value accomplished with virtual studio applications is becoming more attractive to the modern broadcasting studios. One of the drawbacks in today's virtual stu...
Jin Ryong Kim, Yuichi Iwadate, Youjip Won
87
Voted
ISWC
2003
IEEE
15 years 5 months ago
Coarse, Inexpensive, Infrared Tracking for Wearable Computing
We present a novel, inexpensive, coarse tracking system that determines a person’s approximate 2D location and 1D head orientation in an indoor environment. While this coarse tr...
Drexel Hallaway, Tobias Höllerer, Steven Fein...
114
Voted
ICDCS
2002
IEEE
15 years 5 months ago
Clustering Algorithms for Content-Based Publication-Subscription Systems
We consider efficient communication schemes based on both network-supported and application-level multicast techniques for content-based publication-subscription systems. We show...
Anton Riabov, Zhen Liu, Joel L. Wolf, Philip S. Yu...
JAVA
2001
Springer
15 years 5 months ago
Supporting dynamic parallel object arrays
We present efficient support for generalized arrays of parallel data driven objects. Array elements are regular C++ objects, and are scattered across the parallel machine. An indi...
Orion Sky Lawlor, Laxmikant V. Kalé