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CGF
2008
177views more  CGF 2008»
14 years 9 months ago
Expressive Facial Gestures From Motion Capture Data
Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaki...
Eunjung Ju, Jehee Lee
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
SIGGRAPH
1999
ACM
15 years 1 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
VRST
2009
ACM
15 years 4 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia
68
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ATAL
2008
Springer
14 years 11 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...