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MIDDLEWARE
2007
Springer
15 years 6 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
DATE
2009
IEEE
116views Hardware» more  DATE 2009»
15 years 6 months ago
An MDE methodology for the development of high-integrity real-time systems
—This paper reports on experience gained and lessons learned from an intensive investigation of model-driven engineering methodology and technology for application to high-integr...
Silvia Mazzini, Stefano Puri, Tullio Vardanega
JSYML
2002
92views more  JSYML 2002»
14 years 11 months ago
Groundwork for Weak Analysis
Abstract. This paper develops the very basic notions of analysis in a weak secondorder theory of arithmetic BTFA whose provably total functions are the polynomial time computable f...
António M. Fernandes, Fernando Ferreira
HOPL
2007
15 years 3 months ago
Statecharts in the making: a personal account
This paper is a highly personal and subjective account of how the language of statecharts came into being. The main novelty of the language is in being a fully executable visual f...
David Harel
RE
2001
Springer
15 years 4 months ago
Events and Constraints: A Graphical Editor for Capturing Logic Requirements of Programs
A logic model checker can be an effective tool for debugging software applications. A stumbling block can be that model checking tools expect the user to supply a formal statement...
Margaret H. Smith, Gerard J. Holzmann, Kousha Etes...