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MIDDLEWARE
2007
Springer
15 years 3 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
DATE
2009
IEEE
116views Hardware» more  DATE 2009»
15 years 4 months ago
An MDE methodology for the development of high-integrity real-time systems
—This paper reports on experience gained and lessons learned from an intensive investigation of model-driven engineering methodology and technology for application to high-integr...
Silvia Mazzini, Stefano Puri, Tullio Vardanega
JSYML
2002
92views more  JSYML 2002»
14 years 9 months ago
Groundwork for Weak Analysis
Abstract. This paper develops the very basic notions of analysis in a weak secondorder theory of arithmetic BTFA whose provably total functions are the polynomial time computable f...
António M. Fernandes, Fernando Ferreira
74
Voted
HOPL
2007
15 years 1 months ago
Statecharts in the making: a personal account
This paper is a highly personal and subjective account of how the language of statecharts came into being. The main novelty of the language is in being a fully executable visual f...
David Harel
RE
2001
Springer
15 years 2 months ago
Events and Constraints: A Graphical Editor for Capturing Logic Requirements of Programs
A logic model checker can be an effective tool for debugging software applications. A stumbling block can be that model checking tools expect the user to supply a formal statement...
Margaret H. Smith, Gerard J. Holzmann, Kousha Etes...