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103
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GROUP
2009
ACM
15 years 7 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
95
Voted
CCGRID
2008
IEEE
15 years 7 months ago
A Stable Broadcast Algorithm
—Distributing large data to many nodes, known as a broadcast or a multicast, is an important operation in parallel and distributed computing. Most previous broadcast algorithms e...
Kei Takahashi, Hideo Saito, Takeshi Shibata, Kenji...
90
Voted
DATE
2008
IEEE
182views Hardware» more  DATE 2008»
15 years 7 months ago
A Novel Low Overhead Fault Tolerant Kogge-Stone Adder Using Adaptive Clocking
— As the feature size of transistors gets smaller, fabricating them becomes challenging. Manufacturing process follows various corrective design-for-manufacturing (DFM) steps to ...
Swaroop Ghosh, Patrick Ndai, Kaushik Roy
86
Voted
MICRO
2008
IEEE
92views Hardware» more  MICRO 2008»
15 years 7 months ago
Online design bug detection: RTL analysis, flexible mechanisms, and evaluation
Higher level of resource integration and the addition of new features in modern multi-processors put a significant pressure on their verification. Although a large amount of res...
Kypros Constantinides, Onur Mutlu, Todd M. Austin
109
Voted
MICRO
2008
IEEE
136views Hardware» more  MICRO 2008»
15 years 7 months ago
Power to the people: Leveraging human physiological traits to control microprocessor frequency
Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...
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