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VISUALIZATION
2002
IEEE
15 years 2 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
DL
2000
Springer
156views Digital Library» more  DL 2000»
15 years 2 months ago
Re-engineering structures from Web documents
To realise a wide range of applications (including digital libraries) on the Web, a more structured way of accessing the Web is required and such requirement can be facilitated by...
Chuang-Hue Moh, Ee-Peng Lim, Wee Keong Ng
CA
1999
IEEE
15 years 2 months ago
Virtual Reality Simulation Modeling for a Haptic Glove
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...
GLOBECOM
2009
IEEE
15 years 1 months ago
A Framework of Multiplicative Spread Spectrum Embedding for Data Hiding: Performance, Decoder and Signature Design
In this paper, we have investigated several aspects of multiplicative spread spectrum (MSS) embedding for Data Hiding. First, we analyze the probability of error of the maximum lik...
Amir Valizadeh, Z. Jane Wang
AIPS
2010
15 years 3 days ago
The Joy of Forgetting: Faster Anytime Search via Restarting
Anytime search algorithms solve optimisation problems by quickly finding a usually suboptimal solution and then finding improved solutions when given additional time. To deliver a...
Silvia Richter, Jordan Tyler Thayer, Wheeler Ruml