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WSCG
2001
120views more  WSCG 2001»
15 years 5 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
STOC
2002
ACM
156views Algorithms» more  STOC 2002»
16 years 4 months ago
Selfish traffic allocation for server farms
We investigate the price of selfish routing in non-cooperative networks in terms of the coordination and bicriteria ratios in the recently introduced game theoretic network model ...
Artur Czumaj, Piotr Krysta, Berthold Vöcking
FLAIRS
2004
15 years 5 months ago
The Mobile Agents Integrated Field Test
The Mobile Agents model-based, distributed architecture, which integrates diverse components in a system for lunar and planetary surface operations, was extensively tested in a tw...
William J. Clancey, Maarten Sierhuis, Rich Alena, ...
DM
2008
101views more  DM 2008»
15 years 3 months ago
Congruences involving Bernoulli polynomials
Let {Bn(x)} be the Bernoulli polynomials. In the paper we establish some congruences for Bj(x) (mod pn), where p is an odd prime and x is a rational p-integer. Such congruences are...
Zhi-Hong Sun
TVCG
2010
166views more  TVCG 2010»
15 years 2 months ago
An Extension of Wilkinson's Algorithm for Positioning Tick Labels on Axes
—The non-data components of a visualization, such as axes and legends, can often be just as important as the data itself. They provide contextual information essential to interpr...
Justin Talbot, Sharon Lin, Pat Hanrahan