—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Numerous approaches for distributed video coding have been recently proposed. One of main motivations for these techniques is the possibility of achieving complexity tradeoffs bet...
From multiprocessor scale-up to cache sizes to the number of reorder-buffer entries, microarchitects wish to reap the benefits of more computing resources while staying within po...
Peter G. Sassone, Jeff Rupley, Edward Brekelbaum, ...
In high-level synthesis for FPGA designs, scheduling and chaining of operations for optimal performance remain challenging problems. In this paper, we present a balanced schedulin...
David Zaretsky, Gaurav Mittal, Robert P. Dick, Pri...
This paper introduces a method for clustering complex and linearly non-separable datasets, without any prior knowledge of the number of naturally occurring clusters. The proposed ...