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VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
14 years 9 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
CHI
2009
ACM
15 years 1 months ago
Hyperlinking reality via camera phones
Mobile vision services are a type of mobile ITS applications that emerge with increased miniaturization of sensor and computing devices, such as in camera equipped mobile phones, ...
Dusan Omercevic, Ales Leonardis
ISMAR
2007
IEEE
15 years 3 months ago
Vesp'R - Transforming Handheld Augmented Reality
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
Ernst Kruijff, Eduardo E. Veas
IJVR
2008
333views more  IJVR 2008»
14 years 9 months ago
Applying Virtual and Augmented Reality in Cultural Computing
We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named `cultural computing', which aims to provide a new...
Christoph Bartneck, Jun Hu, Ben Salem, Razvan Cris...
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HCI
2007
14 years 11 months ago
Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
This contribution presents our approach for an instrumented automatic gesture recognition system for use in Augmented Reality, which is able to differentiate static and dynamic ges...
Stefan Reifinger, Frank Wallhoff, Markus Abla&szli...