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WSC
1998
14 years 11 months ago
Prototyping Advanced Warfare Gaming Capabilities for the 21st Century Warfighter
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation S...
Curtis L. Blais
HPDC
2012
IEEE
13 years 7 days ago
vSlicer: latency-aware virtual machine scheduling via differentiated-frequency CPU slicing
Recent advances in virtualization technologies have made it feasible to host multiple virtual machines (VMs) in the same physical host and even the same CPU core, with fair share ...
Cong Xu, Sahan Gamage, Pawan N. Rao, Ardalan Kanga...
CCGRID
2009
IEEE
15 years 4 months ago
Natively Supporting True One-Sided Communication in
As high-end computing systems continue to grow in scale, the performance that applications can achieve on such large scale systems depends heavily on their ability to avoid explic...
Gopalakrishnan Santhanaraman, Pavan Balaji, K. Gop...
IPPS
1998
IEEE
15 years 2 months ago
Toward Embedded Development from Advanced Khoros
Current practice in the design of application software for high-performance embedded computing systems is characterized by long development times, lack of interoperability with ot...
Joe Fogler, Thomas Robey, Mark Young
ECBS
1997
IEEE
103views Hardware» more  ECBS 1997»
15 years 2 months ago
The Advanced Battlefield Architecture for Tactical Information Selection (ABATIS)
Modern warfare requires the understanding and management of increasingly complex assemblages of resources. The Advanced Battlefield Architecture for TacticalInformation Selection ...
J. S. Keane, Jerzy W. Rozenblit, Michael Barnes