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» Advances in computational intelligence and learning
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OTM
2005
Springer
15 years 3 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
ECAI
2004
Springer
15 years 3 months ago
Automatic Recognition of Famous Artists by Machine
The paper addresses the question whether it is possible for a machine to learn to distinguish and recognise famous musicians (concert pianists), based on their style of playing. We...
Gerhard Widmer, Patrick Zanon
AIS
2006
Springer
14 years 10 months ago
Making games for social change
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...
Mary Flanagan
DIGRA
2005
Springer
15 years 3 months ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker
HPCA
2008
IEEE
15 years 10 months ago
Roughness of microarchitectural design topologies and its implications for optimization
Recent advances in statistical inference and machine learning close the divide between simulation and classical optimization, thereby enabling more rigorous and robust microarchit...
Benjamin C. Lee, David M. Brooks