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DIGRA
2005
Springer
15 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
ICML
2006
IEEE
15 years 11 months ago
Two-dimensional solution path for support vector regression
Recently, a very appealing approach was proposed to compute the entire solution path for support vector classification (SVC) with very low extra computational cost. This approach ...
Gang Wang, Dit-Yan Yeung, Frederick H. Lochovsky
CVPR
2010
IEEE
15 years 6 months ago
Locally-Parametric Pictorial Structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
CVPR
2010
IEEE
14 years 8 months ago
Adaptive pose priors for pictorial structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
ACL
2009
14 years 8 months ago
Profile Based Cross-Document Coreference Using Kernelized Fuzzy Relational Clustering
Coreferencing entities across documents in a large corpus enables advanced document understanding tasks such as question answering. This paper presents a novel cross document core...
Jian Huang 0002, Sarah M. Taylor, Jonathan L. Smit...