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» Advances in computational intelligence and learning
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83
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PPSN
2010
Springer
14 years 8 months ago
Indirect Encoding of Neural Networks for Scalable Go
Abstract. The game of Go has attracted much attention from the artificial intelligence community. A key feature of Go is that humans begin to learn on a small board, and then incr...
Jason Gauci, Kenneth O. Stanley
AIIDE
2008
14 years 12 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
92
Voted
AIED
2011
Springer
14 years 1 months ago
When Does Disengagement Correlate with Learning in Spoken Dialog Computer Tutoring?
We investigate whether an overall student disengagement label and six different labels of disengagement type are predictive of learning in a spoken dialog computer tutoring corpus...
Katherine Forbes-Riley, Diane J. Litman
ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
150
Voted

Book
452views
16 years 7 months ago
Practical Artificial Intelligence Programming With Java
This book shows how to implement some AI techniques in java such as Search, Reasoning, Semantic Web, Expert Systems, Genetic Algorithms, Neural Networks, Machine Learning with Weka...
Mark Watson