Sciweavers

1500 search results - page 43 / 300
» Advances in computational intelligence and learning
Sort
View
186
Voted
CSEE
2011
Springer
14 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
UPP
2004
Springer
15 years 3 months ago
Autonomic Computing: An Overview
Abstract. The increasing scale complexity, heterogeneity and dynamism of networks, systems and applications have made our computational and information infrastructure brittle, unma...
Manish Parashar, Salim Hariri
DIS
2009
Springer
14 years 7 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
AI50
2006
15 years 1 months ago
Computer-Supported Human-Human Multilingual Communication
Computers have become an essential part of modern life, providing services in a multiplicity of ways. Access to these services, however, comes at a price: human attention is bound...
Alex Waibel, Keni Bernardin, Matthias Wölfel
JUCS
2006
185views more  JUCS 2006»
14 years 9 months ago
The Berlin Brain-Computer Interface: Machine Learning Based Detection of User Specific Brain States
We outline the Berlin Brain-Computer Interface (BBCI), a system which enables us to translate brain signals from movements or movement intentions into control commands. The main co...
Benjamin Blankertz, Guido Dornhege, Steven Lemm, M...