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ESAW
2006
Springer
15 years 1 months ago
A Definition of Exceptions in Agent-Oriented Computing
The research on exception handling in Multi-Agent Systems has produced some advanced models to deal with `exceptional situations'. The expression `agent exception' is how...
Eric Platon, Nicolas Sabouret, Shinichi Honiden
82
Voted
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
AAAI
2007
15 years 8 hour ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
72
Voted
AIPS
2006
14 years 11 months ago
Learning to Do HTN Planning
We describe HDL, an algorithm that learns HTN domain descriptions by examining plan traces produced by an expert problem-solver. Prior work on learning HTN methods requires that a...
Okhtay Ilghami, Dana S. Nau, Héctor Mu&ntil...
80
Voted
NIPS
1993
14 years 11 months ago
Convergence of Stochastic Iterative Dynamic Programming Algorithms
Recent developments in the area of reinforcement learning have yielded a number of new algorithms for the prediction and control of Markovian environments. These algorithms,includ...
Tommi Jaakkola, Michael I. Jordan, Satinder P. Sin...