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WSCG
2001
167views more  WSCG 2001»
14 years 11 months ago
Component-Based Architectures for Computer Vision Systems
Research performed in the field of computer vision has steadily ignored recent advances in programming tools and techniques, relying on well-established traditional methods, such ...
A. Economopoulos, Drakoulis Martakos
CG
2000
Springer
14 years 9 months ago
Adapting computer graphics curricula to changes in graphics
Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, in...
Lewis E. Hitchner, Henry Sowizral
AIIDE
2006
14 years 11 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
15 years 2 months ago
A reputation system for selling human computation
We describe a reputation-driven market that motivates human computation sellers (workers) to produce optimal levels of quality when quality is not immediately measurable and contr...
Trevor Burnham, Rahul Sami
ATAL
2006
Springer
15 years 1 months ago
Learning to identify winning coalitions in the PAC model
We consider PAC learning of simple cooperative games, in which the coalitions are partitioned into "winning" and "losing" coalitions. We analyze the complexity...
Ariel D. Procaccia, Jeffrey S. Rosenschein