Sciweavers

1500 search results - page 98 / 300
» Advances in computational intelligence and learning
Sort
View
ECCV
2010
Springer
15 years 1 months ago
Automatic Learning of Background Semantics in Generic Surveilled Scenes
Advanced surveillance systems for behavior recognition in outdoor traffic scenes depend strongly on the particular configuration of the scenario. Scene-independent trajectory analy...
Carles Fernández, Jordi Gonzàlez, Xavier Roca
ATAL
2010
Springer
14 years 11 months ago
Distributed coordination of mobile agent teams: the advantage of planning ahead
We consider the problem of coordinating a team of agents engaged in executing a set of inter-dependent, geographically dispersed tasks in an oversubscribed and uncertain environme...
Laura Barbulescu, Zachary B. Rubinstein, Stephen F...
AAAI
2008
15 years 4 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
NIPS
2000
14 years 11 months ago
Machine Learning for Video-Based Rendering
We present techniques for rendering and animation of realistic scenes by analyzing and training on short video sequences. This work extends the new paradigm for computer animation...
Arno Schödl, Irfan A. Essa
IUI
2006
ACM
15 years 3 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis