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IJAMC
2010
102views more  IJAMC 2010»
14 years 10 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
ICML
2005
IEEE
16 years 19 days ago
Bayesian sparse sampling for on-line reward optimization
We present an efficient "sparse sampling" technique for approximating Bayes optimal decision making in reinforcement learning, addressing the well known exploration vers...
Tao Wang, Daniel J. Lizotte, Michael H. Bowling, D...
CHI
2007
ACM
16 years 7 days ago
Strategies for accelerating on-line learning of hotkeys
Hotkeys are extremely useful in leveraging expert performance, but learning them is a slow process. This paper investigates alternative menu designs that can motivate and help use...
Tovi Grossman, Pierre Dragicevic, Ravin Balakrishn...
ICASSP
2009
IEEE
15 years 6 months ago
Data-driven online variational filtering in wireless sensor networks
In this paper, a data-driven extension of the variational algorithm is proposed. Based on a few selected sensors, target tracking is performed distributively without any informati...
Hichem Snoussi, Jean-Yves Tourneret, Petar M. Djur...
MVA
2002
14 years 11 months ago
A Study on Correction Functions for On-Line Handwriting Entry of Mathematical Formulas
This paper describes functions for correcting mathematical formulas inputted using the handwritten mathematicalformulaentrysystemthatwehaveproposed [8,9]. This system encourages i...
Naoya Yamada, Kenichi Toyozumi, Kensaku Mori, Yasu...