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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
14 years 9 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
NGC
2002
Springer
107views Communications» more  NGC 2002»
14 years 9 months ago
An Information Management System with the Facility to Support Long-term Creative Thinking
Abstract Most previous creativity support systems sustain shortterm temporal thinking that is separate from users' daily activities. In this paper, we propose a system to supp...
Hirohito Shibata, Koichi Hori
ATAL
2005
Springer
15 years 3 months ago
Modeling opponent decision in repeated one-shot negotiations
In many negotiation and bargaining scenarios, a particular agent may need to interact repeatedly with another agent. Typically, these interactions take place under incomplete info...
Sabyasachi Saha, Anish Biswas, Sandip Sen
WSCG
2004
151views more  WSCG 2004»
14 years 11 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...
DAC
2001
ACM
15 years 10 months ago
A True Single-Phase 8-bit Adiabatic Multiplier
This paper presents the design and evaluation of an 8-bit adiabatic multiplier. Both the multiplier core and its built-in self-test logic have been designed using a true single-ph...
Suhwan Kim, Conrad H. Ziesler, Marios C. Papaefthy...