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77
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DIGRA
2005
Springer
15 years 3 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
70
Voted
ACMICEC
2003
ACM
130views ECommerce» more  ACMICEC 2003»
15 years 3 months ago
A business-to-business interoperability testbed: an overview
In this paper, we describe a business-to-business (B2B) testbed co-sponsored by the Open Applications Group, Inc. (OAGI) and the National Institute of Standard and Technology (NIS...
Boonserm Kulvatunyou, Nenad Ivezic, Monica Martin,...
CIKM
2009
Springer
15 years 4 months ago
Semi-supervised learning of semantic classes for query understanding: from the web and for the web
Understanding intents from search queries can improve a user’s search experience and boost a site’s advertising profits. Query tagging via statistical sequential labeling mode...
Ye-Yi Wang, Raphael Hoffmann, Xiao Li, Jakub Szyma...
CHI
2008
ACM
15 years 10 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
14 years 9 months ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser