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» Affective multimodal human-computer interaction
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AIHC
2007
Springer
15 years 6 months ago
Modeling Naturalistic Affective States Via Facial, Vocal, and Bodily Expressions Recognition
Affective and human-centered computing have attracted a lot of attention during the past years, mainly due to the abundance of devices and environments able to exploit multimodal i...
Kostas Karpouzis, George Caridakis, Loïc Kess...
CHI
2009
ACM
16 years 13 days ago
Usability, playability, and long-term engagement in computer games
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measu...
Alessandro Febretti, Franca Garzotto
ISWC
2002
IEEE
15 years 4 months ago
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...
AIHC
2007
Springer
15 years 6 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
CHI
2003
ACM
16 years 7 days ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...