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» Affective multimodal human-computer interaction
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CHI
2010
ACM
15 years 6 months ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
CHI
2010
ACM
15 years 6 months ago
Characterizing debate performance via aggregated twitter sentiment
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one s...
Nicholas Diakopoulos, David A. Shamma
CHI
2010
ACM
15 years 6 months ago
Laugh enhancer using laugh track synchronized with the user's laugh motion
In television shows, we are familiar with the sound of artificial laughter, the so called “canned laughter” or “laugh track”. It generally has an enhancing effect on the v...
Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, H...
MHCI
2009
Springer
15 years 6 months ago
Emotion sharing via self-composed melodies on mobile phones
In their role as personal communication devices, mobile phones are a natural choice for sharing and communicating emotions. However, their functionalities are currently very limit...
Alireza Sahami Shirazi, Florian Alt, Albrecht Schm...
MHCI
2005
Springer
15 years 5 months ago
SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means
This paper reports the user study and design of a concept to improve mobile messaging for teens. A study of current mobile phone use by teens (16-18) showed that, while they prefe...
Alia K. Amin, B. T. A. Kersten, Olga A. Kulyk, P. ...