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» Affective scene generation
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CVPR
2000
IEEE
16 years 2 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
157
Voted
ECCV
2004
Springer
16 years 2 months ago
A Boosted Particle Filter: Multitarget Detection and Tracking
The problem of tracking a varying number of non-rigid objects has two major difficulties. First, the observation models and target distributions can be highly non-linear and non-Ga...
Kenji Okuma, Ali Taleghani, Nando de Freitas, Jame...
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
15 years 7 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
73
Voted
WIAMIS
2009
IEEE
15 years 7 months ago
Video analysis for browsing and printing
: © Video Analysis for Browsing and Printing Qian Lin, Tong Zhang, Mei Chen, Yining Deng, Brian Atkins HP Laboratories HPL-2008-215 video mining, video printing, user intent, vide...
Qian Lin, Tong Zhang, Mei Chen, Yining Deng, Clayt...
102
Voted
TABLETOP
2008
IEEE
15 years 7 months ago
Pokey: Interaction through covert structured light
In this paper we describe a method to support interaction with a cellphone based projectorcamera system. We describe a novel approach that uses a technique known in Computer Visio...
Christopher Richard Wren, Yuri A. Ivanov, Paul A. ...