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ICIP
2005
IEEE
16 years 2 months ago
A generic and automatic content-based approach for improved H.264/MPEG4-AVC video coding
A new content-based approach for improved H.264/MPEG4-AVC video coding is presented. The framework is generic because it is based on a closed-loop texture analysis by synthesis alg...
Patrick Ndjiki-Nya, Tobias Hinz, Aljoscha Smolic, ...
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ICIP
2004
IEEE
16 years 2 months ago
Virtual view synthesis through linear processing without geometry
This paper presents a new approach for virtual view synthesis that does not require any information of scene geometry. Our approach first generates multiple virtual views at the s...
Akira Kubota, Kiyoharu Aizawa, Tsuhan Chen
ICIP
2004
IEEE
16 years 2 months ago
A focus measure for light field rendering
Light field rendering is a fundamental method for synthesizing free-viewpoint images from a set of multi-viewpoint images. In the simplest case, the scene structure is approximate...
Keita Takahashi, Akira Kubota, Takeshi Naemura
ICIP
2003
IEEE
16 years 2 months ago
Improved H.264/AVC coding using texture analysis and synthesis
We assume that the textures in a video scene can be classified into two categories: textures with unimportant subjective details and the remainder. We utilize this assumption for ...
Patrick Ndjiki-Nya, Bela Makai, Gabi Blattermann, ...
ICIP
2000
IEEE
16 years 2 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung