— Depth information indicates the distance of an object in the three dimensional (3D) scene from the camera view-point, typically represented by eight bits. Since the depth map i...
Generating free-viewpoint video in outdoor sports environments is currently an unsolved problem due to difficulties in obtaining accurate background segmentation and camera calib...
Joe Kilner, Jonathan Starck, Adrian Hilton, Oliver...
In spite of recent progress in the development of hybrid block-based video codecs, it has been shown that for low-bitrate scenarios there is still coding gain applying object-base...
Matthias Kunter, Andreas Krutz, Michael Drose, Mic...
This paper addresses the problem of compact representation of a 3D scene, captured by distributed omnidirectional cameras. As the images from the sensors are likely to be correlat...
Vijayaraghavan Thirumalai, Ivana Tosic, Pascal Fro...
— We present a strategy for generating real-time relative depth maps of an environment from optical flow, under general motion. We achieve this using an insect-inspired hemisphe...