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WSCG
2003
224views more  WSCG 2003»
14 years 11 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
IJCAI
1989
14 years 11 months ago
Building a World Model for a Mobile Robot Using Dynamic Semantic Constraints
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
Minoru Asada, Yoshiaki Shirai
CGF
2010
267views more  CGF 2010»
14 years 7 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
ACCV
2010
Springer
14 years 4 months ago
Learning Image Structures for Optimizing Disparity Estimation
We present a method for optimizing the stereo matching process when it is applied to a series of images with similar depth structures. We observe that there are similar regions wit...
M. V. Rohith, Chandra Kambhamettu
TCIAIG
2010
14 years 4 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....