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WSCG
2003
224views more  WSCG 2003»
15 years 6 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
IJCAI
1989
15 years 6 months ago
Building a World Model for a Mobile Robot Using Dynamic Semantic Constraints
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
Minoru Asada, Yoshiaki Shirai
CGF
2010
267views more  CGF 2010»
15 years 2 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
ACCV
2010
Springer
15 years 17 days ago
Learning Image Structures for Optimizing Disparity Estimation
We present a method for optimizing the stereo matching process when it is applied to a series of images with similar depth structures. We observe that there are similar regions wit...
M. V. Rohith, Chandra Kambhamettu
TCIAIG
2010
15 years 7 days ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....