In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
We are developing a new paradigm for a world model construction system which interprets a scene and builds a world model for a mobile robot using dynamic semantic constraints. The...
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
We present a method for optimizing the stereo matching process when it is applied to a series of images with similar depth structures. We observe that there are similar regions wit...
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....