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» Agent Architectures for Compliance
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ATAL
2008
Springer
14 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
AAAI
2006
14 years 11 months ago
The Robot Intelligence Kernel
The Robot Intelligence Kernel (RIK) is a portable, reconfigurable suite of perceptual, behavioral, and cognitive capabilities that can be used across many different platforms, env...
David J. Bruemmer, Douglas A. Few, Miles C. Walton...
111
Voted
AAAI
2006
14 years 11 months ago
When Gossip is Good: Distributed Probabilistic Inference for Detection of Slow Network Intrusions
Intrusion attempts due to self-propagating code are becoming an increasingly urgent problem, in part due to the homogeneous makeup of the internet. Recent advances in anomalybased...
Denver Dash, Branislav Kveton, John Mark Agosta, E...
AAAI
2004
14 years 11 months ago
Mobile Emergency Triage Support System
We are designing and developing a mobile clinical decision support system, known as MET (Mobile Emergency Triage), for supporting emergency triage of different types of acute pain...
Wojtek Michalowski, Roman Slowinski, Szymon Wilk