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» Agent Design Patterns: Elements of Agent Application Design
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120
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TEDU
2010
96views Education» more  TEDU 2010»
15 years 8 days ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
125
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MMAS
2004
Springer
15 years 7 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
ITCC
2005
IEEE
15 years 7 months ago
Event-Based Blackboard Architecture for Multi-Agent Systems
Developing large multi-agent systems is a complex task involving the processes of the requirement, architecture, design and implementation of these systems. In particular, the arc...
Jing Dong, Shanguo Chen, Jun-Jang Jeng
IAT
2007
IEEE
15 years 8 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
MM
2003
ACM
190views Multimedia» more  MM 2003»
15 years 7 months ago
Human + agent: creating recombinant information
combinFormation is a tool that enables browsing and collecting information elements in a generative space. By generative, we mean that the tool is an agent that automatically retr...
Andruid Kerne, Vikram Sundaram, Jin Wang, Madhur K...