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ATAL
2003
Springer
15 years 2 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
KESAMSTA
2010
Springer
15 years 2 months ago
Symmetry Approach to Evacuation Scenarios
The first trial of using the symmetry analysis method in modeling of behavior of complex social system is presented in this work. The evacuation of large building scenarios are d...
Wieslawa Sikora, Janusz Malinowski
ATAL
2008
Springer
14 years 11 months ago
The intensity of perceived emotions in 3D virtual humans
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...
Ahmad S. Shaarani, Daniela M. Romano
AAAI
2010
14 years 11 months ago
A Layered Approach to People Detection in 3D Range Data
People tracking is a key technology for autonomous systems, intelligent cars and social robots operating in populated environments. What makes the task difficult is that the appea...
Luciano Spinello, Kai Oliver Arras, Rudolph Triebe...
86
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AAAI
2000
14 years 11 months ago
Dynamic Case Creation and Expansion for Analogical Reasoning
Most CBR systems rely on a fixed library of cases, where each case consists of a set of facts specified in advance. This paper describes techniques for dynamically extracting case...
Thomas Mostek, Kenneth D. Forbus, Cara Meverden