The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
To simulate adaptive agents with abilities matching those of their real-world counterparts, a natural approach is to incorporate adaptation mechanisms such as classical conditioni...
Much research in multi-agent systems reflects the field’s origins in classical artificial intelligence, showing how various refinements to the internal reasoning of individual a...
This paper describes our efforts in creating SimEd, a simulation of the education system. The longterm aim of this work is to be able to model the types of interactions and interp...
As broadband access to the Internet becomes pervasive, the need for a 24 hours a day, seven days a week (24x7) interface within the client devices, requires a level of sophisticati...