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AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
KES
2006
Springer
14 years 12 months ago
A Framework for distributed knowledge management in autonomous logistic processes
The trends and recent changes in logistics lead to complex and partially conflicting requirements on logistic planning and control systems. Due to the lack of efficiency of curren...
Hagen Langer, Jan D. Gehrke, Joachim Hammer, Marti...
DIS
2009
Springer
15 years 6 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin
ATAL
2009
Springer
15 years 6 months ago
Using rituals to express cultural differences in synthetic characters
There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
Samuel Mascarenhas, João Dias, Nuno Afonso,...
ATAL
2006
Springer
15 years 3 months ago
MDPOP: faithful distributed implementation of efficient social choice problems
We model social choice problems in which self interested agents with private utility functions have to agree on values for a set of variables subject to side constraints. The goal...
Adrian Petcu, Boi Faltings, David C. Parkes