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PPSN
2000
Springer
15 years 4 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas
109
Voted
GI
2009
Springer
14 years 10 months ago
Using Semantic UI Descriptions for Adaptive Mobile Games
: In recent years, mobile devices became more and more powerful, wireless Internet access is becoming standard. To support mobile applications adapting their User Interface to vari...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...
CHI
2003
ACM
16 years 23 days ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
112
Voted
CIG
2006
IEEE
15 years 6 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
75
Voted
USITS
2001
15 years 1 months ago
Puppeteer: Component-based Adaptation for Mobile Computing
Puppeteer is a system for adapting component-based applications in mobile environments. Puppeteer takes advantage of the exported interfaces of these applications and the structur...
Eyal de Lara, Dan S. Wallach, Willy Zwaenepoel