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INFSOF
2007
185views more  INFSOF 2007»
15 years 6 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
JUCS
2007
80views more  JUCS 2007»
15 years 6 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa
CCE
2004
15 years 6 months ago
Workflow and information centered support of design processes - the IMPROVE perspective
Design process excellence is considered a major differentiating factor between competing enterprises since it determines the constraints within which plant operation and supply ch...
Wolfgang Marquardt, Manfred Nagl
CCE
2004
15 years 6 months ago
Part II. Future perspective on optimization
Following from part I, which presents a retrospective on optimization, we focus here on areas that are recent active research topics and are likely to strongly influence the futur...
Ignacio E. Grossmann, Lorenz T. Biegler
FGCS
2000
101views more  FGCS 2000»
15 years 6 months ago
VRML as means of expressive 4D illustration in CAM education
Computer graphics (CGr) lies in the fundaments of computer aided engineering (CAE). As a result from the fast development in both CGr and CAE, more and more computer aided systems...
Nikolay Avgoustinov
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