--This paper presents a novel approach to evaluate the response time in networked automation systems (NAS) that use a client/server protocol. The developments introduced are derive...
Abstract--With the availability of powerful computational and communication systems, scientists now readily access large, complicated derived datasets and build on those results to...
Leon J. Osterweil, Lori A. Clarke, Aaron M. Elliso...
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...