Sciweavers

599 search results - page 63 / 120
» Agents with Personality for Videogames
Sort
View
ITSSA
2006
129views more  ITSSA 2006»
14 years 11 months ago
A MultiAgent System for Classifying Bioinformatics Publications
Abstract. A growing amounts of information are currently being generated and stored in the World Wide Web (WWW), in particular, researchers in any field can find a lot of publicati...
Eloisa Vargiu, Andrea Addis
AAI
2005
113views more  AAI 2005»
14 years 11 months ago
Analysis and Synthesis of Learning Agent's Communicative Behavior
This paper is about people. It is about understanding how learning and communication mutually influence one another; allowing people to infer each other's communicative behavi...
Nik Nailah Binti Abdullah, Stefano A. Cerri
CHI
2005
ACM
16 years 7 days ago
NEmESys: neural emotion eliciting system
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
IAT
2008
IEEE
15 years 6 months ago
PRIMO - Towards Privacy Aware Image Sharing
A growing number of users in Web 2.0 based social network sites and photo sharing portals upload millions of images per day. In many cases, this leads to serious privacy threats. ...
Thorben Burghardt, Andreas Walter, Erik Buchmann, ...
FDG
2009
ACM
15 years 3 months ago
Influence points for tactical information in navigation meshes
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...